Lazy Days Leave Plenty of Room for PlayĪfter its eventful prologue, your own personalized adventure in Night in the Woods truly begins. After a series of profuse apologies from her father, Mae heads upstairs for the night to get some much-needed rest. It turns out there was a complete misunderstanding - Mae's parents thought she wasn't going to arrive until tomorrow night, and that is why they didn't pick her up at the bus station. ![]() Realizing Mae has no ride back into town, Aunt Molly drives her home, where Mae's dad, Stan, is there to happily greet her upon her half-expected return. Night in the Woods is absolutely riddled with these playful moments, and while some are often deliberate and cannot be missed, there are also just as many that hide in plain sight, eagerly waiting for the player to come and find them.Ī totally not awkward family reunion between Mae and Aunt Molly.įollowing her little adventure, Mae runs into her aunt, Molly, an officer for the local police department whom Mae so aptly dubs Aunt Mall Cop. Despite her verbal lack of confidence in being able to accomplish that task, I, very literally, took a leap of faith as I jumped from platform to platform until I got to the tree and then to the very top of the playground itself!Īnd even though I already previously decided that getting to the top of the playground was reward enough, as I stood high up on that vantage point where it almost felt like I could see for miles, I was presented with another text bubble that opened up a whole new line of dialogue I could have completely missed if I hadn't attempted to scale that beast of a tree. Many small details like this come to the surface throughout the course of the game!įor instance, when I learned that Mae couldn't climb that tree when she was younger, it made me wonder if she could now do it as a young adult. With that, the game also gives players the chance to further ponder those moments while also enabling their in-game creativity and curiosity through active exploration and fun platforming. It was at that same playground where I learned simple, yet relatable details about Mae's childhood experience, where, for example, she fondly recalls not being able to climb a certain tree as a kid. ![]() Along the way, we as the audience are allowed the opportunity to gain insight into all the small places of personal significance to Mae, such as her childhood playground, through interactive text bubbles found in the world. Mae, a 20-year-old college dropout, decided to go back home in the efforts to both reassume her sense of normalcy and to be back in a place where everything simply made sense.Īfter a brief interaction with an eccentric janitor, Mae exits the bus stop only to find out that her parents had forgotten to pick her up, and she is then forced to walk home alone through a dense forest where she almost gets crushed by a fallen tree. Within the game's opening moments, we are introduced to our protagonist, an anthropomorphic cat named Mae Borowski, as she arrives at her hometown's local bus station in Possum Springs, an old mining town on an economic decline. ![]() Mae at her hometown's bus stop, waiting to be picked up by her parents. This game offers some of the most memorable, witty and honest writing I have personally experienced in a video game, and with its equally memorable supporting cast of colorful and diverse characters, players have no choice but to be fully enveloped in Night in the Wood's quirky, yet still oddly familiar world of Possum Springs. Across the many forms of media designed to depict the coming-of-age nature of modern young adulthood, not many do it quite like Infinite Fall's Night in the Woods, a Kickstarter smash-hit that met its initial $50,000 goal within 26 hours.
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